Design Experiments

  1. Montessori
  2. Clements and Samara
  3. Hoyles and Noss
  4. Contextual Design
  5. Comparing Design Research Approaches


  1. Design Problem
  2. Literature Review
  3. Work Models
  4. Design Patterns
  5. Design Experiments
  6. Lesson Ideas
  7. Montessori Computes
  8. Thinking About Circles

Related Links

Patterns and Design


Design Experiments

Another major area that I want to explore is the design method appropriate for developing software that fits well into Montessori classrooms.

To do this, I want to look at the design process used by Montessori to develop materials, and also look at software design methods that might complement this process.

I haven't found any detailed accounts of Montessori's design process yet.  If you know of any, I'd love to hear from you.  Please send mail to the address at the bottom of this screen.

I am currently looking at a process developed by Clements & Samara (2002) and another one by Beyer & Holtzblatt (1998).