Literature Review

  1. Context
  2. Designing Montessori
  3. Influences
  4. Educational Software
  5. Arguments Against
  6. Answers to Objections
  7. A Good Quote
  8. Bibliography
  9. Resources


  1. Design Problem
  2. Literature Review
  3. Work Models
  4. Design Patterns
  5. Design Experiments
  6. Lesson Ideas
  7. Montessori Computes
  8. Thinking About Circles

Related Links

Patterns and Design



I should include background on designing for work (design of educational research and design of learning environments).

  • How should designers go about learning what they need to know to create useful innovations in work practice?
    • Preparation and reading of media (includes interviews and literature that discusses practice and tool use as well as design of practice and tool use)
    • Demonstration and observation of tool use
    • Observation and participation in practice
  • How should designers apply what they have learned to their designs?
    • Using design patterns to take advantage of solved design problems
    • Using metaphors for work practice and artifacts